Monday, July 30, 2012

The Many Worlds of Wizard101

Here are the worlds you travel to when you play Wizard101.

Wizard City
The starting point of your adventure, Wizard City homes your schools and dormitory. Merle Ambrose lives here. You receive many of your beginning quests here. Levels 1-15 are usually found doing quests here. It also houses one of the most popular hangout places in the spiral, The Commons.


Krokotopia
Krokotopia is the home of Balance. Based off of Egypt, this desert filled land is home of the Kroks, walking reptiles in many bright colors. The Order of the Fang resides here, fighting against woken mummified Kroks and the evil Krokopatra. The Oasis is the starting place. Many level 15-20 wizards will be seen here. 


Marleybone
 Based off of Marylbone, England, Marleybone is the sleepy world of dogs and cats. Evil Meowiarty lurks in Big Ben, controlling the streets and making trouble for the Marleybonians. Marleybone is a dark, windy, stormy city. Regents Square is the starting place for Marleybone. No one is ever seen here. If you travel the many back streets of Marleybone, you are unlikely to meet anyone other than monsters. Level 20-30 is typically found here.


Mooshu
Mooshu is a world based off of Japan. The creatures here are farm animals, such as cows, pigs, goats, and other such creatures. It is a lush world with many bright colors and beautiful gardens. The Jade Palace is the starting point. It is an in the middle area, not popular and not unpopular. A few people can usually be found here. Level 30-40 wizards usually quest here.


Dragonspyre
Dragonspyre is the home of Malistaire, the greatest threat to the spiral. It is based of of Ancient Rome, with tall pillars and temples. Malistaire lurks at the top of a volcano, ready to fight anyone who dares challenge him. The main theme here is lava and dragons, with ghostly soldiers tossed into the mix. The starting place for Dragonspyre is The Basilica. Levels 40-50 are commonly found here.


Celestia
Celestia is the underwater home of aliens and strange underwater creatures. It is based off of Atlantis. Commonly found creatures are sharks, eels, and fish. Many expeditions of Marleybonians have gotten lost in Celestia's glass-domed passageways, and failed to return. The starting point for Celestia is Celestia Base Camp. (This is the first world where you are introduced to the Morganthe storyline.) Level 50-58 wizards are typically found here.






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